UrbX Warriors: Two Looking Back Legends Just Teamed Up

UrbX Warriors: Two Looking Back Legends Just Teamed Up and It’s Coming to Mega Drive Cartridge

If the name Stoo Cambridge sounds familiar, it should — he’s the artist and designer behind both Sensible Soccer and Cannon Fodder, two games that have already had the full Looking Back treatment on this site. He’s now teamed up with Tony Warriner, the programmer behind Beneath a Steel Sky and Broken Sword, on a new game called UrbX Warriors — and it’s about to arrive on genuine Sega Mega Drive cartridge.

Where This Started

The project launched as a Kickstarter for PC and ZX Spectrum Next back in May 2025, and comfortably smashed its funding goal. Physical editions were part of the plan from day one — a big-box release, a DVD-case version, and a genuinely nice touch in the form of an optional UrbX Warriors-branded joystick for backers who wanted the full retro shelf presence. A playable demo has been sitting on itch.io for anyone who wants to try it before committing.

Now It’s Going 16-Bit

A second Kickstarter launched on 30 July 2026 under the Brazen Gameplay banner, this time targeting Amiga AGA and Sega Mega Drive/Genesis. It’s performed just as well as the first campaign — over £44,000 raised against an initial £18,888 goal, weathering an early technical hiccup that briefly made the whole project look cancelled.

Crucially, the Mega Drive version isn’t a straight port. The visuals have been refined for the hardware, a new two-player co-op mode has been added specifically for this release, and the soundtrack comes from Allister Brimble — known for Alien Breed, Project X, and Superfrog — working alongside Richard Faulkner, who scored the original Spectrum Next version.

Why Mega Drive, Specifically

Warriner and Cambridge have been candid about the choice. In their own words, once they looked at the Mega Drive’s specs, it felt like almost the perfect hardware match for what UrbX Warriors is trying to do — and they’ve spoken enthusiastically about how straightforward cartridge manufacturing is by comparison to other physical formats, calling cartridges close to the ideal form for physical media. The framing behind the whole project leans hard into that idea: it’s explicitly positioned as pushing back against a games industry built around access rather than ownership, championing the case that games should be something you can actually hold, keep, and pass on.

That’s not just marketing language for this site’s purposes — it’s the same argument this site has been making about physical media and ownership for months, just coming from two people who were shaping the genre these arguments are about back when it was still being invented.

What’s Still to Come

The original campaign teased versions for PSX, Switch, and Dreamcast as well, none of which have materialised yet — the Amiga and Mega Drive editions appear to be the priority for now. Given the pace they’ve kept up so far, it’s worth keeping an eye on whether any of those other platforms get their own announcement before the year’s out.

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