PC gaming, guides, hardware picks & retro deep dives. No filler; just shoot ’em up & boot ’em up.
Best Buys & Buying Guides
Resolution, refresh rate, panel type, response time — everything that actually matters, explained plainly.
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From budget picks to audiophile options — the headsets worth your money.
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8BitDo and beyond — the best D-pads for classic gaming on modern hardware.
See our picks →How-To & Setup Guides
Step-by-step guides for getting set up, sorted out, and making the most of your hardware.
Servers, voice channels, bots and the overlay — everything you need to get started.
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Calm, precise, controlled — blue’s the colour for a setup that means business without shouting about it.
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Raspberry Pi, RetroPie, controls and cabinet — the complete build guide.
Read the guide →Old Games, New Ways to Play
Home computers, classic consoles, the games that defined a generation — and where to find them in 2026.
C64, Spectrum, Amiga, Atari — originals and modern alternatives covered.
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NES to Dreamcast — every major console, original hardware and modern alternatives.
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Digital and physical — the games worth your time and where to find them.
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From entry-level to tournament-ready — the best fight sticks available.
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No lore, four colours, one perfect idea: the detachable Force pod. Still one of the smartest mechanics the shoot-’em-up genre ever produced.
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The PS1 cult classic nobody asked for and everybody remembers. No emulator required.
Read more →The Monthly Retrospective
One game a month. What made it work, what it got right, and why it still matters.
No lore, four colours, one perfect idea: the detachable Force pod. Still one of the smartest mechanics the shoot-’em-up genre ever produced.
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The game that understood football better than any other — and did it with five-pixel players.
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Remembered for its music first — and that’s the correct order of priorities. Yuzo Koshiro’s soundtrack still holds up.
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The beat-’em-up that set the template everyone else copied. Billy, Jimmy, and the two-player co-op that started it all.
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A four-minute game. Six courses, a timer counting down, and a marble that never quite does what you want it to.
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A game about war that hated war. Sensible Software made you care about tiny soldiers — and then killed them.
Read the retrospective →History & Culture
The bigger stories — where gaming came from, and what it’s been tangled up with along the way.
Manchester, Rochdale, Salford — and the Baby, the ZX Spectrum, and some of the best games ever made. The full story.
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From chiptune to full orchestral scores — the moments gaming and music stopped being separate things.
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Pixel Arcadia’s First Showcase: Review/Re-cap
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Nostalgia’s Proven ROI & The Indie Gaming Industry
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Return of Retro (just like we said)
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Designed to Be Looked At: What Female Game Characters Tell Us About Who They Were Made For
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Anbernic’s RG SP Is Out Now and It’s Cheaper Than the GBA SP Was in 2003
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Hyperkin’s SupaBoy Returns! With New Paint Job
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Hollywood Ping Pong: Atari signs film deal with Universal Pictures
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Pepsiman Is Back — And You Can Play It In Your Browser Right Now
