PC gaming, guides, hardware picks & retro deep dives. No filler; just shoot ’em up & boot ’em up.
Best Buys & Buying Guides
Resolution, refresh rate, panel type, response time — everything that actually matters, explained plainly.
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From budget picks to audiophile options — the headsets worth your money.
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8BitDo and beyond — the best D-pads for classic gaming on modern hardware.
See our picks →How-To & Setup Guides
Step-by-step guides for getting set up, sorted out, and making the most of your hardware.
Servers, voice channels, bots and the overlay — everything you need to get started.
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Calm, precise, controlled — blue’s the colour for a setup that means business without shouting about it.
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Raspberry Pi, RetroPie, controls and cabinet — the complete build guide.
Read the guide →Old Games, New Ways to Play
Home computers, classic consoles, the games that defined a generation — and where to find them in 2026.
C64, Spectrum, Amiga, Atari — originals and modern alternatives covered.
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NES to Dreamcast — every major console, original hardware and modern alternatives.
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Digital and physical — the games worth your time and where to find them.
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From entry-level to tournament-ready — the best fight sticks available.
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No lore, four colours, one perfect idea: the detachable Force pod. Still one of the smartest mechanics the shoot-’em-up genre ever produced.
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The PS1 cult classic nobody asked for and everybody remembers. No emulator required.
Read more →The Monthly Retrospective
One game a month. What made it work, what it got right, and why it still matters.
No lore, four colours, one perfect idea: the detachable Force pod. Still one of the smartest mechanics the shoot-’em-up genre ever produced.
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The game that understood football better than any other — and did it with five-pixel players.
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Remembered for its music first — and that’s the correct order of priorities. Yuzo Koshiro’s soundtrack still holds up.
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The beat-’em-up that set the template everyone else copied. Billy, Jimmy, and the two-player co-op that started it all.
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A four-minute game. Six courses, a timer counting down, and a marble that never quite does what you want it to.
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A game about war that hated war. Sensible Software made you care about tiny soldiers — and then killed them.
Read the retrospective →History & Culture
The bigger stories — where gaming came from, and what it’s been tangled up with along the way.
Manchester, Rochdale, Salford — and the Baby, the ZX Spectrum, and some of the best games ever made. The full story.
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From chiptune to full orchestral scores — the moments gaming and music stopped being separate things.
Read more →What’s Going On
Takes on gaming news, industry trends, and the things worth paying attention to.

A 10-game film deal with Universal Pictures. Asteroids, Centipede, Missile Command — and somehow, Pong. Here’s what’s actually happening.

$57.99 for early orders. Shipping now, not “coming this autumn.” The most refined GBA SP clone Anbernic has made yet.

Crimson and Prime join the SupaBoy line this autumn. Still the easiest way to play your original SNES and Super Famicom carts on the go.

Sony ends disc production for new games in January 2028. PS3 and Vita stores closing. PS6 won’t have a disc drive. Here’s what it actually means.

51.89 million over-55 gamers in Western Europe. The industry is ignoring them. The retro gaming market isn’t.

Lionsgate. Jeymes Samuel directing. The Sonic writers scripting. The directorial instinct is right. The rest remains to be seen.
